
Human

In these yellowed pages were tales of bold heroes, strange and fierce animals, mighty primitive gods, and a magic that was part and fabric of that distant land. These were the stories of a restless people who long ago took to the seas and rivers in longboats, first to pillage and terrorize, then to settle. Yet there was an energy, a love of adventure, that sang from every page.
In the reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that’s why they build their mighty empires on the foundation of conquest and trade. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.
Once deemed niaeve and weak to the greater, ancient races, humans have settled across the span of Notoria, Elovia and Elsgadir with factions that hone in on their well rounded talents. Mage colleges, armies for the greatest knights and the guilds of thieves. Unlike other races, humans are not confined to any one talent and thus the possibilities are endless.
Humans are the most adaptable and ambitious people among the common races. They have widely varying tastes, morals, and customs in the many different lands where they have settled. When they settle, though, they stay: they build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span, but a human nation or culture preserves traditions with origins far beyond the reach of any single human’s memory. They live fully in the present—making them well suited to the adventuring life—but also plan for the future, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.
Physical Appearance
With their penchant for migration and conquest, humans are more physically diverse than other common races. There is no typical human. An individual can stand from 5 feet to a little over 6 feet tall and weigh from 125 to 250 pounds. Human skin shades range from nearly black to very pale, and hair colors from black to blond (curly, kinky, or straight); males might sport facial hair that is sparse or thick. A lot of humans have a dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.
Depending on the region, clothing will vary upon season and personality, status and stature.
Lifespan
Humans will only live for a little beyond a century, the oldest of natural humans had been documented to be 120 years of age. However, through the means of magic and gestation of other races, they have found ways to extend the lives of not only their heirs of the future but themselves. Those, such as Tameran the Great mage, has defied the odds of life as many knew it and has existed for so long that even he has forgotten his count of years.
Common Locations
Reproduction
Humans have the ability to breed with any race and should such chances occur outside of their own, players should refer to said races for the chances of conception. Between the conception of two humans, there is a 50/50 chance of success.
http://rolldicewithfriends.com/rooms/elsgadir
To determine the outcome, please place one player name in the name box, followed by '- reproduction'.
In the case of Human reproduction, roll a D20, Success =11 or <.
You may only have the chance to roll for this every month in succession of your characters stories.
Starting Factors
Alignment: Undetermined
Personality: Undetermined
Recommended Classes: Rogue, Bard, Cleric (Any player to start with a recommended class will receive an additional +1 modifier on listed abilities)
Unique Abilities
1. Versatility- Through any one class the human chooses, they will have the option to add a minor or substantial modifier based upon their age and practice. (Approach the Owners for the additional modifiers of this class.)
Starting HP: 10
Damage: D4 (+ potential modifier's based on class)
Armor Class: 6
Dexterity: 10 + D4 (Roll and add to character sheet)
Mana: 10 + D10 (Roll and add to character sheet)