
Satyr

"He was neither man nor beast, cultured nor wild but one with nature and one with himself. He was Satyr."
One of the fae. When Notoria was plagued with corruption, there were fables of Faerun who sacrificed their bodies in order to protect their forests and thus the Satyr came to be.
Either a great friend or foe, the Satyr is both incredibly curious and hedonistic. For one that stumbles upon their lands, they will certainly gawk from shadows and poke around with their traps and jests. In close combat, the Satyr is skittish and easily frightened. If it will benefit the Satyr, they will befriend you but be warned, in their territories, they are highly frightening.
Their only concern is that the lands go untouched and given the dark past of Notoria, they harbor some ill will towards the book of shadows as many forests and their own creatures were rendered to ash and dust as a result of fire magic and Dragons. They were willing to go to any length to achieve their desires, giving little thought to the consequences of their actions, and often rope other creatures into participating in debauchery.
Physical Appearance
Satyr men are muscular and brawny, their women are willow and elegant. Bowed legs saturated with coarse fur, their cloven hooves resemble that of a goat. Satyrs have pointed ears similar to an elf, and horns that vary from small stubs about two inches long to large and curled ram's horns that protrude about two feet from their head. Their hair ranges from the more common brown to hues of reddish orange and the rare white. They usually sport bushy beards, or at least a goatee. Upon their arms are small tufts of the same fur upon their legs, their eyes are usually blue or brown, however some satyrs have yellow eyes that resemble a goat's. They are relatively short, around 5 ft.
Clothing is often crafted from the fur of animals which they scour upon their lands but it is also not uncommon to stumble upon a Satyr who wears scant to nothing. More common than clothing is the craft of their instruments, various lyres, harps and flutes to accompany the sound of their woods and lure in occasional company.
Lifespan
Satyr have an impressive lifespan, which at the age of 50 they will reach maturity and can live as long as five centuries.
Common Locations
Reproduction
The reproduction rate of Satyr is smaller than that of a human, and while most of their relations are polyamorous and frequent amongst other Satyr, it is not uncommon for a female Satyr to never bear children in her lifetime. However, the average rate of reproduction will result in two lambs per gestation. Due to the rarity of gestation, it is not uncommon for Satyr men to lure human women to carry their children through their fey instruments and traps.
http://rolldicewithfriends.com/rooms/elsgadir
To determine the outcome, please place one player name in the name box, followed by '- reproduction'.
In the case of Satyr reproduction, roll a D20, Success =10 or <.
You may only have the chance to roll for this every year in succession of your characters stories.
Starting Factors
Alignment: Chaotic/Lawful Neutral
Personality: Curious, Selfish, Protective, Loyal.
Recommended Classes: Druid, Ranger, Bard, Rogue (Any player to start with a recommended class will receive an additional +1 modifier on listed abilities)
Unique Abilities
1. Floral Gestation- Where the Satyr thrives, it is able to lay runes and claim it's territory. With a little magic, the blooms that once laid to rest will reflourish greater and greener than they ever were.
2. Wanderers' Hymn- Any who cross the Satyr's woods and hear that enchanting melody will have to roll a saving throw or will inevitably be lured forth the sound. (Targets must roll D20, 1-10 = enchanted, 11-20 = evade.)
3. Bark Illusion - When the Satyr wants a closer view of those in their territory, they can shift their sights and appearances through the bark of trees. (Mana Cost: 8.)
4. Vine Trap - A wanderer is at a high risk of becoming trapped in the vines of a Satyr's woods, which will ravel about them and render them immobile. The vines will do no damage but are immune to magic that isn't the Satyrs'. (Mana Cost: 8) It would be best to carry a blade for such an occasion or befriend the forest keeper.
5. Leap- If caught in close range combat, the Satyr has the ability to leap out of range with either a second saving throw or if their dexterity is greater than that they face.
6. Burial- A deep trench hidden beneath piles of leaves and brush are made to capture transgressors of ill intent. Should one become trapped in the burial, they will have no access to their strength or magic. (Can only make one burial a day, Large enough for 2 people.)
Starting HP: 12
Damage: D4 (+ potential modifier's based on class)
Armor Class: 7
Dexterity: 12 + D10 (Roll and add to character sheet)
Mana: 14 + D20 (Roll and add to character sheet)