
Orc

Among the Bloody Skulls, a warrior was judged by his strength, his fierceness, and his wits. Orchish ancestry was no blemish against a warrior—provided he was every bit as strong, enduring, and bloodthirsty as his greatest opponents. He who was would become a master of a tribe that could muster two thousand spears, and the strongest chief in Torshaw.
Even in times of harmony, the Orc folk were quite a foreboding sight, given the jutting tusks from their swampy lips and oftentimes coiled snouts. The tallest and mightiest of all the apprentices, Orcs are quick to challenge any who defy them to battle and wear their victories upon their tongue and sleeves, as their armor is often components composed of their last slaughter. Despite their stooped posture, protruding muscles and prominent teeth, the Orcs are often self serving and do not side with any beyond their own. They are only hostile when met with hostility and enjoy the simplicity of life.
However, their middle ground has cost them an isolated civilization, the majority of Orc's reside within the confinements of Torshaw cove. It is not uncommon for them to venture out from here, as their settlement is rather pauper and food is scarce. Yet many races are not friendly towards them due to ignorance or histories of their now deceased chieftain often taking alliances with Drow.
Their lifestyle is rather tribal, their homes composed of thatch and made into huts, their clothing often leathers of hunts, a language shared amidst only the Orc, and their celebrations done in ritualistic songs and dance. Nonetheless, an Orc can also be sophisticated within an Elven city if raised there or guided by the more educated orc that is versed in mannerism.
They might not be the brightest and their English slacking, but if you befriend an Orc, rest assured he is a mighty companion.
Physical Appearance
Greenish, grayish pigmentation, sloping foreheads, broad jaws, and towering builds make their orcish heritage plain for all to see, stalking impressive heights. Women can range from 5'10-7 feet and men 6'6 to 7'8- that is unless you are a half orc, but genetics often leave even the halflings rather leggy.
Those which hail from Torshaw are commonly seen with lengthy tresses, braided or dreaded with a unique clay which can tinge their inevitably black hair for a reddish or brownish shade. They might brandish unique, native markings on their skin, etched permanently to trophy their proud heritage. (We recommend for those that desire to speak in the Torshaw tongue to use this translator! We are aware it isn't 100% accurate so for any gaps, feel free to use your own interpretation in roleplay! *Click here*)
Unfortuantely, the Orc is stuck with a rather shallow palette of eye shades: Black, brown and occasionally a dull gold.
Lifespan
Due to the orc's passion for battle, most orc's do not surpass a second century, but they have been said to live up to 600 years. Those that defy these odds are often terrifying, as their brawn and ruthlessness will grow with age.
Common Locations
Reproduction
It was once claimed by a rather old and wise orc that "If you give an orc a belly full of mead, he will breed like a rabbit." Orc's are only able to breed within their own race or with that of humans- resulting in a half orc. Half-orcs will carry similar starting factors to an original orc, but with slightly higher dexterity and lower strength.
http://rolldicewithfriends.com/rooms/elsgadir
To determine the outcome, please place one player name in the name box, followed by '- reproduction'.
In the case of Orc/Orc pairings within the given time frame, roll a D20. Success =6 or <.
In the case of Orc/Human pairings within the given time frame, roll a D20. Success = 10 or <.
You may only have the chance to roll for this every month in succession of your characters stories.
Starting Factors
Alignment: Lawful Neutral for the most part.
Personality: Strong on brotherhood and swear very strong oaths. They like to drink, dance and not take life too seriously.
Recommended Classes: Barbarian, Fighter. (Any player to start with a recommended class will receive an additional +1 proficiency bonus on listed class abilities.)
Unique Abilities
1. Heavy Armor - +3 armor against any creature with an armor class of 10 or less.
2. Fortitude - Due to their incredible brawn, an Orc does not require rest for up to three days.
3. Final Breath - When the Orc reaches 10 HP or less, they will have an incredible surge of power, giving them +3 modifier to their attacks.
4. Jump - For one round of combat, the Orc has the ability to evade an incoming attack with a sudden thrust of their boots.
5. Feral Mind- When tapped into the mindset of battle, the Orc can predict the incoming attack. They will only receive half the damage for one round of combat.
6. Detect Evil - When faced with any race of evil alignment or foul intentions, the Orc is quick to realize!
Starting HP: 24
Damage: D8 (+ potential modifier's based on class)
Armor Class: 10
Dexterity: 1 + D4 (Roll and add to character sheet)
Mana: 1 + D10 (Roll and add to character sheet)