
Monk

These listed abilities are for all Novice Monks. (Your character gains an additional +1 Dexterity Modifier, +1 Wisdom Modifier, +1 Strength Modifier. Levels 1-6)
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Unarmored Defense - Regardless of race, the monk's starting armor class is 10 + Dexterity modifier and Wisdom modifier.
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Novice Martial Arts - The monk practices martial arts in a variety of unarmored combat styles, giving them an advantage in unarmed attacks or monk weapons that don't have two handed or heavy property. In return, the monk is allowed to use Dexterity instead of Strength for attack and damage rolls. The monk gains a bonus attack action and may roll 2D4.
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Mystic Ki - This unique form of energy inherited by monks allows them to make a bonus action in combat. There are three beginning features that the monk can then use with their Ki points. Ki points are equivalent to the players level.
+ Flurry of Blows - Make two unarmed strikes.
+ Patient Defense - Dodge a round of combat. (Any incoming attacks have a disadvantage in hitting the monk who can see the target.)
+ Step of the Wind - The monk is twice as swift in movement and can dash 60 feet or jump twice the distance. -
Deflect Missiles - Using reaction to deflect or catch missiles in ranged attacks, the monk's damage is significantly reduced by 1d10 + Dexterity modifier + monk level. If reduced to 0, the missile is caught and a Ki point can be used to to make an additional ranged attack with the advantage of the dexterity modifier.
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Slow Fall - Any falling damage will be reduced by an amount equal to five times the monk's level.
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Meditate - For one round, the Monk goes into Patient defense and channels their Ki. One point can be spent to gain 1d8 HP back.
Once the Monk has leveled their base damage and hit a minimum of 30 Base HP, they will take their inherited knowledge and then progress into the following abilities. These are for all Adept Monks. (Your character gains an additional + 5 Dexterity modifier, +5 Wisdom modifier, +2 Strength modifier. Levels 7-14.)
1. Ki Empowered Strikes - All strikes are now considered arcane.
2. Adept Martial Arts - The monk practices martial arts in a variety of unarmored combat styles, giving them an advantage in unarmed attacks or monk weapons that don't have two handed or heavy property. In return, the monk is allowed to use Dexterity instead of Strength for attack and damage rolls. The monk gains a bonus attack action and may roll 2D8.
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Now an expert to the craft, the Monk has leveled their base damage yet again and holds a minimum of 50 Base HP. The following abilities are for Expert Monks.
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2. Mastery of the Martial Arts - The monk practices martial arts in a variety of unarmored combat styles, giving them an advantage in unarmed attacks or monk weapons that don't have two handed or heavy property. In return, the monk is allowed to use Dexterity instead of Strength for attack and damage rolls. The monk gains a bonus attack action and may roll 2D12.
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