
Goblin

"I done forget more than you'll ever know!" - Some Goblin on paper
Initially, Goblins were not known to exist around the eras of peace but at the birth of the book of shadows, they emerged like a breath of stale air! Initially founded as a minor incantation made to serve the caster, the said caster found the follower, in drunken stupor, to be incredibly defiant and in a spit of rage once told the creation to "fuck off" and so the group did. While Goblins of this era have no clue what happened to the caster that gifted them life, though they assume him to be Kauhl, a hefty supply of mead made them happy, fruitful little things! Eventually, the alcohol increased, resulting in an ample supply of goblin-kin! Somehow bound to Elsgadir, they remain blissfully ignorant all across the lands. Poking and prodding at any lad or lass that might have heavy pockets or in hopes to find a discount on wine.
Physical Appearance
Goblins are small goblinoids that many considered little more than a nuisance. They had flat faces, broad noses, pointed ears, and small, sharp fangs. Their foreheads sloped back, and their eyes vary in color from red to yellow. Their skin color ranges from yellow through any shade of green to a deep blue; usually, all members of the same tribe shared the same colored skin. Goblins were typically dressed in dark leathers soiled by poor hygiene and colored in a similar range of tones to their skin. Goblins usually stood between 3'4" and 3'8" and weighed about 40 to 55 pounds on average.
Lifespan
The goblin have either always died or never died. Goblin are goblin. Goblin are not Goblin. Goblin are God.
Common Locations
Reproduction
Goblins reproduce with goblins and consider little else. It is drunk, it is easy and oftentimes, it is sad. Get on with it.
As with many things, there is a risk when one mates. Players will be required to roll for this chance to determine if a pregnancy was achieved or not.
http://rolldicewithfriends.com/rooms/elsgadir
To determine the outcome, please place one player name in the name box, followed by '- reproduction'.
In the case of Goblin pairings within the given time frame, roll a D20. Success = 5 or <.
In the case of Goblin/Human pairings within the given time frame, roll a D20. Success = 19 or <. (Message owners if achieved!)
You may only have the chance to roll for this every month in succession of your characters stories.
Starting Factors
Alignment: Lawful Neutral/Lawful Evil.
Personality: Drunken, mischievous, menacing, or entirely subservient.
Recommended Classes: Bard, Rogue, Warlock (Any player to start with a recommended class will receive an additional +1 modifier on listed abilities)
Unique Abilities
1. Magic Resistance - +3 armor against any wizard or warlock.
2. Nocturnal Sight - As if a human in daylight, the Drow's vision is perfect at nightfall.
3. Toxic Senses - Due to the wars waged against them in the past, the Drow are taught from childhood the difference between various poisons in creatures and herbs through their senses alone.
4. Cloud Darkness - When the Drow has reached D8 in damage, through the book of Shadows, those that are touched by magic will inherit the ability to mend their bodies with shadows, making them undetectable for 1-2 rounds of combat. (Roll D4, 1-2=1 turn, 3-4=2 turns.)
5. Toxic Resistance - Any poisons against the Drow, they will only take half the damage or given effect of that toxin.
6. Detect Magic - When faced with another caster, the Drow will automatically sense their magical aura.
Starting HP: 8
Damage: D4 (+ potential modifier's based on class)
Armor Class: 4
Dexterity: 12 + D8 (Roll and add to character sheet)
Mana: 14 + D20 (Roll and add to character sheet)

En Tel Tarkal

Ashremar

Torshaw Cove
