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Fighter

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The most diverse class amongst Helveth, the fighter can be Questing knights, conquering overlords, royal champions, elite foot soldiers, hardened mercenaries, and bandit kings—as fighters, they all share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat. And they are well acquainted with death, both meting it out and staring it defiantly in the face.

 

  1. Archery - +2 modifier to attack rolls made with ranged weapons. (Bow and Arrow, sling, throwing daggers, whips/chains.)

  2. Defense - +2 modifier to existing armor

  3. Sword and Shield - +1 modifier to melee attacks and +2 modifier to dexterity. (Long sword, short sword, bastard sword, dagger, falchion, rapier, scimitar, light mace, light flail, sickle, axe, katar.)

  4. Great Weaponry - +2 modifier to attack rolls made with two handed weapons. (Warhammers, Greatswords, two-bladed swords, Dire flail, heavy mace)

  5. Second wind - When the player falls below half health, they may roll D4 to gain back some of their HP. This may only be used once in combat. 

  6. Dual Wielding - +2 modifier to attack rolls made with dual wielded weapons. 



Once the Fighter has leveled their base damage and hit a minimum of 35 Base HP, they will take their inherited knowledge and then progress into the following abilities. These are for all Adept Fighter. 

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Now an expert to the craft, the Fighter has leveled their base damage yet again and holds a minimum of 50 Base HP. The following abilities are for Expert Fighter. 

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