
Druid
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Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over nature. Instead, they see themselves as extensions of nature’s indomitable will.
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Druidic - A secret language of druids. The player can speak this language amongst other druids or to leave hidden messages.
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Eternal familiar - This spell shows another animal that you mean no harm. This will only work on animals and lesser beasts with an HP = 8 or less. When this spell is performed, the familiar will follow you until death. (Mana Cost: 4)
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Mimic Familiar - A spell that lasts for one round, the Druid takes the form of their familiar and gains all of their familiar’s abilities. (Mana Cost: 5)
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Entangle - In the woods of the Druid, roots will sprout and render a single target immobile unless the Druid takes damage or the roots are broken by force. (Mana Cost: 5)
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Conjur Fog - In the wood of the Druid, on command they have the ability to cast a dense fog so that the targets within these lands are only able to see within 2-3 feet in front of them. (Mana cost: 5)
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Goodberry - Conjure up to ten berries in hand. Each restores 10 HP and can be divided amongst a single person or many players. Careful not to eat too many! One might feel incredibly nauseous a couple hours after! (Mana cost: 1 per 2 berries.)
Once the Druid has leveled their base damage and hit a minimum of 35 Base HP, they will take their inherited knowledge and then progress into the following abilities. These are for all Adept Druids.
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Now an expert to the craft, the Druid has leveled their base damage yet again and holds a minimum of 50 Base HP. The following abilities are for Expert Druid.
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