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Bard

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Whether scholar, skald, or scoundrel, a Bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds.

These listed abilities are for all beginner Bards. 

  1. Light - Any object you touch will shed a bright light, 10 feet in dimension. (Mana Cost: 1)

  2. Message - Point to a target and whisper. Only they will hear your words and you will hear theirs. (Mana Cost: 1) 

  3. Dancing Lights - The player can create up to four lights, casting a 10 foot dimension of light in each cast. These will only last for a few minutes. (Mana Cost: 1/light.)

  4. Calm - This can affect the mood of a single target for one session. When cast, will calm them. (Mana cost: 2) 

  5. Familiar This spell shows another animal that you mean no harm. This will only work on animals and lesser beasts with an HP = 6 or less.(Mana Cost: 4)

  6. Feather fall Any one creature or person at risk of hurting themselves in a fall will take zero damage. This will only work on any target that weighs less than themselves. (Mana Cost: 4)



Once the Bard has leveled their base damage and hit a minimum of 30 Base HP, they will take their inherited knowledge and then progress into the following abilities. These are for all Adept Bards. 

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Now an expert to the craft, the Bard has leveled their base damage yet again and holds a minimum of 50 Base HP. The following abilities are for Expert Bards. 

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