top of page

Barbarian

76f69a9f7ff1e1516e300f64f2481149.jpg

For some, their rage springs from a communion with fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes, resilience, and feats of strength.
The barbarian is seen as the archetypal warrior who uses brute strength and raw fury to excel in combat, instead of the honed skills of the Fighter. 

These listed abilities are for all beginner Barbarians. 

  1. Two handed Knowledge - +2  modifier to two handed attacks

  2. Double Weapon Knowledge - +2 modifier to double weapon attacks

  3. Tumble - +1 dexterity to incoming attacks

  4. Break - The chance to evade traps (D20, success = 6 or <)

  5. Cleave - Chance to hit more than one target in close range (D20, Success = armor class of target or <. Roll for each target.)

  6. Heavy Armor - +D6 HP for one round of combat. Existing HP after this round will still remain. 



    Once the Barbarian has leveled their base damage and hit a minimum of 35 Base HP, they will take their inherited knowledge and then progress into the following abilities. These are for all Adept Barbarians. 

    1. Two Handed Proficiency - +3 Modifier to two handed attacks
    2. Double Weapon Proficiency - +3 Modifier to double weapon attacks. 
    3. Dive - +2 Dexterity in saving throws and incoming attacks
    4. Hedge - Resilience against poisons and venoms. (+2 armor against these kinds of attacks)
    5. Clear - Hit all surrounding enemies in close range. (The Barbarian is to omit any modifiers in this attack.)
    6. Rage - The Barbarian fights with primal ferocity. This ability can be used a bonus action and the Barbarian with 9 or < AC will benefit. (+2 additional modifier to attack, +2 additional armor against slashes, piercing and bludgeoning. Rage can only be used TWICE as an adept Barbarian. Choose sparingly!) 

    Now an expert to the craft, the Barbarian has leveled their base damage yet again and holds a minimum of 50 Base HP. The following abilities are for Expert Barbarians. 

    1. 
    2. 
    3. 
    4. 
    5. 
    6. 

bottom of page